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A common user feedback theme for software is “make it easier”, yet most software claims to be “easy to use”. For large applications, achieving “easy” never is easy as it can be a balancing act requiring trial and error, and … Continue reading
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Solids
Design-level editing has been enhanced in recent releases, including points, curves, surfaces, profiles, and now solids. Solid geometry supports a vast range of representations from simple boxes, primitives, profile extrusions/revolutions, boolean combinations, boundary representations, and NURBS. Constructivity supports all IFC … Continue reading
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Surfaces
One of the recent features added is the ability to edit surfaces, including Non-Uniform Rational B-Spline (NURBS) surfaces. Theoretically any complex surface can be represented, such as for roofs or site contouring. To customize a surface, enter Design Mode and … Continue reading
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Curves
A design goal of Constructivity has been to make the most common tasks obvious; this also means making uncommon tasks less obvious so they don’t get in the way. One such less common task is curved elements, including curved walls and … Continue reading
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Materials
We recently made a usability change regarding how materials are defined and applied to building elements. Previously, materials could be edited on a per-element basis. While obvious how to use, feedback indicated it was tedious if changes were made to … Continue reading
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What we’re working on
As we’re rapidly approaching version “1.0″ with incremental updates each week, here are some of the items we’re working on… automatic file compaction while editing (reduce file size and memory usage) remove Microsoft XNA dependency (run as 64-bit and eliminate additional download) … Continue reading
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Version 0.8 next week
A major update of Constructivity Model Viewer is around the corner with model server integration. Look for it April 4.
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